Players who fail their Combo Breaker attempt or are attacked with a Counter Breaker enter a Lockout state, preventing another breaker from being attempted for three seconds or until the combo ends. The game also features the return of Combo Breakers, attacks that can interrupt an opponent's combo when executed properly, as well as the new addition of Counter Breakers, which can cancel out an opponent's Combo Breaker while leaving the character vulnerable if improperly performed. Season Two later added Stage Ultras, environmental finishing moves that can be triggered on specific stages. Like in previous titles, players can finish their opponent using an Ultra Combo, an automatic sequence of attacks that can only be used to end a match. The basic elements of combos are Openers, special attacks that start combos Auto-Doubles, button presses following special attacks that create automatic hit sequences Linkers, required to join several auto-doubles together Enders, a sequence which finalizes the combo with increased damage and Manuals, attacks chains entered outside of the traditional combo structure. The gameplay in Killer Instinct retains its traditional combo-based mechanics. Mortal Kombat Mortal Kombat (rev 1.0 08/09/92) Mortal Kombat (rev 2.0 08/18/92) Mortal Kombat (rev 3.0 08/31/92) Mortal Kombat (rev 4.0 09/28/92) Mortal Kombat (prototype, rev 9.0 07/28/92) Mortal Kombat (rev 4.0 T-Unit 02/11/93) Mortal Kombat (Yawdim bootleg) Mortal Kombat (rev 5.0 T-Unit 03/19/93) Mortal Kombat (Europe) (Beta) Mortal Kombat (Europe) (Rev A) Mortal Kombat (Europe) Mortal Kombat (USA) Mortal Kombat (World) (Blood+Translation Fix) Mortal Kombat (World) (v1.1) Mortal Kombat (World) Mortal Kombat (U) Mortal Kombat (Europe) Mortal Kombat (Japan) Mortal Kombat (USA, Europe) Mortal Kombat (Japan) (v3.3) Mortal Kombat (USA, Europe) (v2.6) Mortal Kombat (Europe) Mortal Kombat (prototype, rev 4.0 07/14/92) Mortal Kombat (prototype, rev 8.0 07/21/92) Mortal Kombat (Turbo Ninja T-Unit 03/19/93, hack) Mortal Kombat (Turbo 3.1 09/09/93, hack) Mortal Kombat (Nifty Kombo, hack) Mortal Kombat (Nifty Kombo 666, hack) Mortal Kombat (Yawdim bootleg, set 2) Mortal Kombat (Turbo 3.Further information: Killer Instinct § Gameplay However, the quality of the animation of the sprites was notably decreased in comparison to KI2. To compensate for the loss of animation, the stages in the game were fully rendered in 3D, as opposed to the scaling and distorting FMVs used for the stage backgrounds in the arcade version, allowing more dynamic camera takes at the beginning of the battle, while using less memory consumption. Since this system was cartridge-based, and full-screen FMVs can take up hundreds of megabytes of space, the FMVs had to be replaced with a simple animation consisting of a zoom of the character the player was using. Alternate endings for characters were also removed, resulting in each character having only one ending which seems to mix certain aspects of their other endings into one. Unlike the arcade version, however, this home port had most of its FMV cutscenes and several frames of character animation removed, due to the memory limitations of the Nintendo 64 cartridge. KI Gold is compatible with the Nintendo 64's Controller Pak to save options and high scores, though the cartridge also includes battery save. Unlockable content, such as alternate colors for characters and scenarios, and faster degrees of speed for the game. Options menu, which allows the player to modify certain data, such as the speed of the game, the color of the blood, button configuration, sound and manage Controller Pak data. Training and Advanced Training, in which the player can learn the moves of the character they have chosen as well as the correct execution of combos, doubles, auto-doubles link moves, etc. Team Elimination Battles, in which one has to finish his or her opponents off with Finishing Moves (finishing moves similar to Mortal Kombat's Fatalities, which can be executed immediately) instead of simply depleting their life bar with normal moves, or they will simply return later on in the match (however as the computer player will sometimes use Gargos as the last opponent, victims can be removed from play anyway as he lacks a finishing move). Team Battles, in which one can fight with up to 11 characters. Other than that, Killer Instinct Gold remains faithful to the original Killer Instinct 2. The game suffered some graphical downgrades and the endings for each character do not change (as they would in the Arcade version) due to the memory limitations of the Nintendo 64 cartridge. It was released shortly after the launch of the console.
#Killer instinct rom gold series#
Killer Instinct Gold is the third game in the series using the same engine for Killer Instinct 2.